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Hollow Knight 32 Bit -

protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); }

public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } } In your game loop (typically in Game1.cs ): hollow knight 32 bit

namespace MyKnightGame { public class Knight : Sprite { private Texture2D texture; private Vector2 position; private float speed = 5f; protected override void Update(GameTime gameTime) { knight