while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
def main(): clock = pygame.time.Clock() seal = SillySeal() new be a silly seal script pastebin 2025 free
def update(self): pass
# Set up some constants WIDTH, HEIGHT = 800, 600 WHITE = (255, 255, 255) GREY = (128, 128, 128) BLACK = (0, 0, 0) while True: for event in pygame
pygame.display.update() clock.tick(60)
# Draw tail tail_end_x = self.x + self.radius * 1.5 * math.cos(math.radians(self.tail_angle)) tail_end_y = self.y + self.radius * 1.5 * math.sin(math.radians(self.tail_angle)) pygame.draw.line(screen, self.color, (self.x + self.radius, self.y), (tail_end_x, tail_end_y), self.tail_length) HEIGHT = 800