To develop a feature for "South Park: The Fractured but Whole" on the Nintendo Switch (NSP verified), I'll need to clarify a few things. Assuming you're referring to a potential mod or enhancement, I'll provide a general outline of what could be possible.
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor(); south park the fractured but whole switch nsp verified
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; }; To develop a feature for "South Park: The
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h" south park the fractured but whole switch nsp verified
// CharacterSkinEditor.h #pragma once
Here's a simple example of how the character skin editor could be implemented using C++ and the Unreal Engine (assuming the game uses UE):