// Save edited theme audioFile.save(); } Note that this is a simplified example, and actual implementation details may vary depending on the game's architecture, tools, and resources.
// Theme selection menu void themeSelectionMenu() { // Load theme list from file or database ThemeList themeList; themeList.loadThemes(); wwe 2k14 psp iso smackdown vs raw usa
// Display editing options printf("Edit Theme:\n"); printf("1. Trim\n"); printf("2. Loop\n"); printf("3. Tempo\n"); printf("4. Pitch\n"); // Save edited theme audioFile
// Display theme list to player for (int i = 0; i < themeList.size(); i++) { printf("%d. %s\n", i + 1, themeList[i].getName()); } // Save edited theme audioFile.save()
Here's a rough example of how this feature could be implemented in C++ (assuming a homebrew or modding environment):
// Music editor void musicEditor() { // Load audio file AudioFile audioFile; audioFile.load();