Ydd To Obj Converter Better 📥
# Write texture coordinates for tex_coord in texture_coords: obj_file.write(f"vt {' '.join(map(str, tex_coord))}\n")
# Write normals for normal in normals: obj_file.write(f"vn {' '.join(map(str, normal))}\n") ydd to obj converter better
print(f"Conversion successful. OBJ file saved to {obj_file_path}") # Write texture coordinates for tex_coord in texture_coords:
vertices = data.get('vertices', []) faces = data.get('faces', []) normals = data.get('normals', []) texture_coords = data.get('texture_coords', []) []) faces = data.get('faces'
vertices: - [0.0, 0.0, 0.0] - [1.0, 0.0, 0.0] - [1.0, 1.0, 0.0] - [0.0, 1.0, 0.0]
# Write faces for face in faces: # Adjust face indices (assuming YDD uses 0-based indexing) face_str = f"f" for index in face: face_str += f" {index+1}//{index+1}" obj_file.write(face_str + "\n")
normals: - [0.0, 0.0, 1.0] - [0.0, 0.0, 1.0]